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The Medial Afterlives of H.P. Lovecraft:
Comic, Film, Podcast, TV, Games

Edited by Tim Lanzendörfer and
Max José Dreysse Passos de Carvalho

[Cover]

Back Cover Text

Medial Afterlives of H.P. Lovecraft brings together essays on the theory and practice of adapting H.P. Lovecraft’s fiction and the Lovecraftian. It draws on recent adaptation theory as well as broader discourses around media affordances to give an overview over the presence of Lovecraft in contemporary media as well as the importance of contemporary media in shaping what we take Lovecraft’s legacy to be. Discussing a wide array of medial forms, from film and TV to comics, podcasts, and video and board games, and bringing together an international group of scholars, the volume analyzes individual instances of adaptation as well as the larger concern of what it is possible to learn about adaptation from the example of H.P. Lovecraft, and how we construct Lovecraft and the Lovecraftian today in adaptation. Medial Afterlives of H.P. Lovecraft is focused on an academic audience, but it will nonetheless hold interest for all readers interested in Lovecraft today.

Tim Lanzendörfer is research assistant professor of American Studies at Goethe University, Frankfurt, Germany. He has published widely in contemporary literature and media. His most recent books are the forthcoming Utopian Pasts and Futures in the Contemporary American Novel (2023) and the Routledge Companion to the British and North American Literary Magazine (2021).

Max José Dreysse Passos do Carvalho is a graduate student of American Studies at Goethe University, Frankfurt, Germany. His research and forthcoming publications concentrates on game studies and philosophy.

Contents

Part I – Theory
  1. Lovecraft, the Lovecraftian, and Adaptation: Problems of Philosophy and Practice by Max José Dreysse de Carvalho and Tim Lanzendörfer
  2. Disseminating Lovecraft: The Proliferation of Unsanctioned Derivative Works in the Absence of an Operable Copyright Monopoly by Nathaniel R. Wallace
  3. When Adaptation Precedes the Texts: The Spread of Lovecraftian Horror in Thailand by Latthapol Khachonkitkosol
Part II – Comics
  1. Conveying Cosmicism: Visual Interpretations of Lovecraft by Rebecca Janicker
  2. The Problematic of Providence: Adaptation as a Process of Individuation by Per Israelson
  3. Twice Told Tale: Examining Comics Adaptations of At the Mountains of Madness by Tom Shapira
Part III – Film and TV
  1. Image, Insoluble: Filming the Cosmic in The Colour Out of Space by Shrabani Basu and Dibyakusum Ray
  2. The Threshold of Horror: Indeterminate Space, Place and the Material in Film Adaptations of Lovecraft’s The Colour Out of Space (1927) by Gerard Gibson
  3. Cthulhuoo-Dooby-Doo!: The Re-animation of Lovecraft (and Racism) Through Subcultural Capital by Christina M. Knopf
  4. Dispatches from Carcosa: Murder, Redemption and Reincarnating the Gothic in HBO’s True Detective by Patrick J. Lang
  5. Lovecraft Country: Horror, Race, and the Dark Other by Dan Hassler-Forest
  6. The Lovecraftian Festive Hoax: Readers Between Reality and Fiction by Valentino Paccosi
Part IV – Podcasts
  1. “In My Tortured Ears There Sounds Unceasingly a Nightmare”: H. P. Lovecraft and Horror Audio by Richard J. Hand
  2. The Lovecraft Investigations as Mythos Metatext by Justin Mullis
Part V – Video Games
  1. Head Games: Adapting Lovecraft Beyond Survival Horror by Kevin M. Flanagan
  2. The Crisis of Third Modernity: Video Game Adaptation of H.P. Lovecraft in The Sinking City by Erada Adel Amutairi and Tim Lanzendörfer
  3. Authorship Discourse and Lovecraftian Video Games by Serenay Günal and Colleen Kennedy-Karpat
Part VI – Analog Games
  1. Challenging the Expressive Power of Board Games: Adapting H.P. Lovecraft in Arkham Horror and Mountains of Madness by Torben Quasdorf
  2. Playing the Race Card: Lovecraftian Play Spaces and Tentacular Sympoiesis in the Arkham Horror Board Game by Steffen Wöll and Amelie Rieß
Index

Bibliographic Information

The Medial Afterlives of H.P. Lovecraft: Comic, Film, Podcast, TV, Games. Edited by Tim Lanzendörfer and Max José Dreysse Passos de Carvalho. Cham, Switzerland: Palgrave Macmillan; 2023; ISBN 978-3-031-13764-8 (hardcover); 394 pages.

Purchasing This Book

This book may be purchased in hardback from Amazon.com or Barnes & Noble or directly from the publisher, Palgrave Macmillan.

 
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